Probably the best way to learn wxWidgets is by reading the source of some 80+ samples provided with it.
Written in MFC, all will share a very common, core subset of the. Framework, same would be true for wxWidget apps. These areas could very. Well be documented. I.e basic class hierarchy, persisting object, app/doc/view model, message/event maps, drawing, threading, just to new a few common areas. Also see AfxA2WHelper and AfxW2AHelper in the MFC source code in msdev mfc src and the use of OLE2T, T2OLE, OLE2CT and T2COLE in the MFC source code in msdev mfc src. These functions allow code to be compiled either for Unicode or ANSI depending on whether the UNICODE preprocessor definition has been made.
Many aspects of wxWidgets programming can be learned from them, but sometimes it is not simple to just choose the right sample to look at. This overview aims at describing what each sample does/demonstrates to make it easier to find the relevant one if a simple grep through all sources didn't help. They also provide some notes about using the samples and what features of wxWidgets are they supposed to test.
There are currently more than 80 different samples as part of wxWidgets: the list in this page is not complete! You should start your tour of wxWidgets with the Minimal Sample which is the wxWidgets version of 'Hello,world!'. It shows the basic structure of wxWidgets program and is the most commented sample of all - looking at its source code is recommended.
'Use wxWidgets DLL', 'wxWidgets is build as a monolithic library' and 'Enable unicode' - all ticked 'Create and use precompiled header (PCH) is also ticked In the C::B toolchain the C compiler is: x8664-w64-mingw32-g.exe (same for linker for dynamic libs) and ar.exe the one for static libs. I'm about to convert an application from Windows (MFC) to Linux (wxWidgets). However, since I haven't coded anything with MFC I wonder what I should replace LPCTSTR, LPTSTR and DWORD with? I know what they are, but not the exact equivalent in wxWidgets (if any) or what the typedefs should look like. C, windows, image, wxwidgets. You can create two images from it. One of the ways to do it is to use wxImage::Resize (first make a copy of the original image). Second way is to use wxBitmap::GetSubBitmap (you need to convert the wxImage to wxBitmap - this can be done by simple assignment).
The next most useful sample is Widgets Sample which shows many of wxWidgets controls, such as buttons, text entry zones, list boxes, check boxes, combo boxes etc. It is organized in many different source files, one per each control, which makes it easier to study it, and also allows to change various control styles and call its methods interactively.
Other, more complicated controls, have their own samples. In this category you may find the following samples showing the corresponding controls:
Notice that all wxWidgets samples mentioned above can be found in samples
subdirectory of the library distribution. When a foobar
sample is mentioned below, its sources can be found in samples/foobar
directory of your wxWidgets tree. If you installed wxWidgets from a binary package, you might not have this directory. In this case, you may view the samples online at https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/ but you need to download the source distribution in order to be able to build them (highly recommended).
Final advice is to do a search in the entire samples directory if you can't find the sample showing the control you are interested in by name. Most classes contained in wxWidgets occur in at least one of the samples.
This sample shows how you can use the wxAccessible classes in a simple GUI program.
Build Note: You may need to build the wxWidgets library with wxUSE_ACCESSIBILITY
being set to 1 to be able to make it work, please read comments in <wx/setup_inc.h>
for more info.
Location:samples/access
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/access
This sample shows how you can use wxAnimationCtrl control and shows concept of a platform-dependent animation encapsulated in wxAnimation.
Location:samples/animate
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/animate
This sample shows how you can customize the look of standard wxWidgets dialogs by replacing default bitmaps/icons with your own versions. It also shows how you can use wxArtProvider to get stock bitmaps for use in your application.
Location:samples/artprov
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/artprov
This sample demonstrates AUI classes.
Location:samples/aui
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/aui
This sample shows the calendar control in action. It shows how to configure the control (see the different options in the calendar menu) and also how to process the notifications from it.
Location:samples/calendar
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/calendar
This sample demonstrates wxCaret.
Location:samples/caret
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/caret
This sample demonstrates wxCollapsiblePane.
Location:samples/collpane
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/collpane
This sample demonstrates wxComboBox, wxComboCtrl and wxOwnerDrawnComboBox etc.
Location:samples/combo
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/combo
This sample demonstrates the wxConfig classes in a platform independent way, i.e. it uses text based files to store a given configuration under Unix and uses the Registry under Windows.
See wxConfig Overview for the descriptions of all features of this class.
Location:samples/config
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/config
This sample demonstrates a console program.
Location:samples/console
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/console
The controls sample is the main test program for most simple controls used in wxWidgets. The sample tests their basic functionality, events, placement, modification in terms of colour and font as well as the possibility to change the controls programmatically, such as adding an item to a list box etc. Apart from that, the sample uses a wxNotebook and tests most features of this special control (using bitmap in the tabs, using wxSizer instances and wxLayoutConstraints within notebook pages, advancing pages programmatically and vetoing a page change by intercepting the wxNotebookEvent.
The various controls tested are listed here:
Location:samples/controls
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/controls
This sample demonstrates wxDataViewCtrl.
Location:samples/dataview
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/dataview
This sample demonstrates wxClipboard.
Location:samples/clipboard
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/clipboard
This sample shows how to use wxDebugReport class to generate a debug report in case of a program crash or otherwise. On start up, it proposes to either crash itself (by dereferencing a NULL pointer) or generate debug report without doing it. Next it initializes the debug report with standard information adding a custom file to it (just a timestamp) and allows to view the information gathered using wxDebugReportPreview.
For the report processing part of the sample to work you should make available a Web server accepting form uploads, otherwise wxDebugReportUpload will report an error.
Build Note: You may need to build the wxWidgets library with wxUSE_DEBUGREPORT
and wxUSE_ON_FATAL_EXCEPTION
being set to 1 to be able to make it work, please read comments in <wx/setup_inc.h>
for more info.
Location:samples/debugrpt
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/debugrpt
This sample shows how to use the common dialogs available from wxWidgets. These dialogs are described in detail in the Common Dialogs.
In addition to the dialogs accessible from the sample menus, you can also run it with a –progress=style
command line option to show a wxProgressDialog with the given style (try 0 for the default style) on program startup, before the main window is shown.
Location:samples/dialogs
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/dialogs
This sample shows the wxDialUpManager class. In the status bar, it displays the information gathered through its interface: in particular, the current connection status (online or offline) and whether the connection is permanent (in which case a string `LAN' appears in the third status bar field - but note that you may be on a LAN not connected to the Internet, in which case you will not see this) or not.
Using the menu entries, you may also dial or hang up the line if you have a modem attached and (this only makes sense for Windows) list the available connections.
Location:samples/dialup
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/dialup
This sample demonstrates wxDisplay.
Location:samples/display
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/display
This sample shows both clipboard and drag and drop in action. It is quite non trivial and may be safely used as a basis for implementing the clipboard and drag and drop operations in a real-life program.
When you run the sample, its screen is split in several parts. On the top, there are two listboxes which show the standard derivations of wxDropTarget: wxTextDropTarget and wxFileDropTarget.
The middle of the sample window is taken by the log window which shows what is going on (of course, this only works in debug builds) and may be helpful to see the sequence of steps of data transfer.
Finally, the last part is used for dragging text from it to either one of the listboxes (only one will accept it) or another application. The last functionality available from the main frame is to paste a bitmap from the clipboard (or, in the case of the Windows version, also a metafile) - it will be shown in a new frame.
So far, everything we mentioned was implemented with minimal amount of code using standard wxWidgets classes. The more advanced features are demonstrated if you create a shape frame from the main frame menu. A shape is a geometric object which has a position, size and color. It models some application-specific data in this sample. A shape object supports its own private wxDataFormat which means that you may cut and paste it or drag and drop (between one and the same or different shapes) from one sample instance to another (or the same). However, chances are that no other program supports this format and so shapes can also be rendered as bitmaps which allows them to be pasted/dropped in many other applications (and, under Windows, also as metafiles which are supported by most of Windows programs as well - try Write/Wordpad, for example).
Take a look at DnDShapeDataObject class to see how you may use wxDataObject to achieve this.
Location:samples/dnd
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/dnd
This sample demonstrates Document/View Framework.
Location:samples/docview
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/docview
This sample demonstrates wxDragImage.
Location:samples/dragimag
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/dragimag
This sample demonstrates the drawing ability of wxDC.
Location:samples/drawing
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/drawing
This sample demonstrates wxEraseEvent.
Location:samples/erase
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/erase
This sample demonstrates various features of the wxWidgets events. It shows how to dynamic events and connecting/disconnecting the event handlers during run time by using wxEvtHandler::Connect() and wxEvtHandler::Disconnect(), and also how to use wxWindow::PushEventHandler() and wxWindow::PopEventHandler().
Location:samples/event
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/event
This very simple sample shows how to use C++ exceptions in wxWidgets programs, i.e. where to catch the exception which may be thrown by the program code. It doesn't do anything very exciting by itself, you need to study its code to understand what goes on.
Build Note: You need to build the library with wxUSE_EXCEPTIONS
being set to 1
and compile your code with C++ exceptions support to be able to build this sample.
Location:samples/except
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/except
The exec sample demonstrates the wxExecute and wxShell functions. Both of them are used to execute the external programs and the sample shows how to do this synchronously (waiting until the program terminates) or asynchronously (notification will come later).
It also shows how to capture the output of the child process in both synchronous and asynchronous cases and how to kill the processes with wxProcess::Kill() and test for their existence with wxProcess::Exists().
Location:samples/exec
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/exec
The flash sample demonstrates embedding of Adobe Flash into a wxWidgets program. Currently it only works under Windows as it uses the Flash ActiveX control to achieve this but we hope to be able to extend it to also work under other platforms in the future. The sample also currently requires Microsoft Visual C++ compiler as it uses COM support extensions specific to this compiler.
The sample comes with 2 Flash files (SWF), showing a simple Flash animation which can be controlled using the 'Play', 'Stop' and 'Back'/'Forward' buttons in the sample as well as a Flash form which shows how Flash and wxWidgets program can exchange data: calling 'GetText' function without arguments returns the text of the text control defined inside Flash and calling 'SetText' with an argument sets the control contents to the given string. Finally clicking on the button generates an event which is caught by the C++ program.
The font sample demonstrates wxFont, wxFontEnumerator and wxFontMapper classes. It allows you to see the fonts available (to wxWidgets) on the computer and shows all characters of the chosen font as well.
Location:samples/font
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/font
This sample demonstrates wxGrid.
Location:samples/grid
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/grid
This sample demonstrates wxHelpController.
Location:samples/help
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/help
Eight HTML samples cover all features of the HTML sub-library.
Location:samples/html
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/html
This sample demonstrates wxHtmlListBox.
Location:samples/htlbox
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/htlbox
The image sample demonstrates use of the wxImage class and shows how to download images in a variety of formats, currently PNG, GIF, TIFF, JPEG, BMP, PNM and PCX. The top of the sample shows two rectangles, one of which is drawn directly in the window, the other one is drawn into a wxBitmap, converted to a wxImage, saved as a PNG image and then reloaded from the PNG file again so that conversions between wxImage and wxBitmap as well as loading and saving PNG files are tested.
At the bottom of the main frame there is a test for using a monochrome bitmap by drawing into a wxMemoryDC. The bitmap is then drawn specifying the foreground and background colours with wxDC::SetTextForeground() and wxDC::SetTextBackground() (on the left). The bitmap is then converted to a wxImage and the foreground colour (black) is replaced with red using wxImage::Replace().
This sample also contains the code for testing the image rotation and resizing and using raw bitmap access, see the corresponding menu commands.
Location:samples/image
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/image
The not very clearly named internat sample demonstrates the wxWidgets internationalization (i18n for short from now on) features. To be more precise, it only shows localization support, i.e. support for translating the program messages into another language while true i18n would also involve changing the other aspects of the program's behaviour.
More information about this sample can be found in the readme.txt
file in its directory. Please also see the Internationalization overview.
Location:samples/internat
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/internat
This sample demonstrates wxConnection.
Location:samples/ipc
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/ipc
This sample demonstrates wxJoystick.
Location:samples/joytest
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/joytest
This sample demonstrates wxKeyEvent.
This sample can be used to interactively test the events produced by pressing various keyboard keys. It also shows the interaction between accelerators and the normal keyboard events (which are overridden by any defined accelerators) and finally allows to test that not skipping an event in EVT_KEY_DOWN handler suppresses the subsequent EVT_CHAR event.
Location:samples/keyboard
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/keyboard
The layout sample demonstrates the two different layout systems offered by wxWidgets. When starting the program, you will see a frame with some controls and some graphics. The controls will change their size whenever you resize the entire frame and the exact behaviour of the size changes is determined using the wxLayoutConstraints class. See also the overview and the wxIndividualLayoutConstraint class for further information.
The menu in this sample offers two more tests, one showing how to use a wxBoxSizer in a simple dialog and the other one showing how to use sizers in connection with a wxNotebook class. See also wxSizer.
Location:samples/layout
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/layout
This sample shows the wxListCtrl control. Different modes supported by the control (list, icons, small icons, report) may be chosen from the menu.
The sample also provides some timings for adding/deleting/sorting a lot of (several thousands) items into the control.
Location:samples/listctrl
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/listctrl
This sample demonstrates MDI.
Location:samples/mdi
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/mdi
This sample demonstrates how to use all the features of wxMediaCtrl and play various types of sound, video, and other files.
It replaces the old dynamic
sample.
Location:samples/mediaplayer
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/mediaplayer
This sample demonstrates memory tracing using wxDebugContext.
Location:samples/memcheck
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/memcheck
Build Note: You may need to build the wxWidgets library with wxUSE_MEMORY_TRACING
and wxUSE_DEBUG_CONTEXT
being set to 1 to be able to make it work, please read comments in <wx/setup_inc.h>
for more info.
This sample demonstrates wxMenu classes.
Location:samples/menu
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/menu
This sample demonstrates how to mix MFC and wxWidgets code. It pops up an initial wxWidgets frame, with a menu item that allows a new MFC window to be created.
For build instructions please read IMPORTANT NOTES in mfctest.cpp
.
Location:samples/mfc
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/mfc
The minimal sample is what most people will know under the term Hello World, i.e. a minimal program that doesn't demonstrate anything apart from what is needed to write a program that will display a 'hello' dialog. This is usually a good starting point for learning how to use wxWidgets.
Location:samples/minimal
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/minimal
This sample demonstrates native windows dialog.
Location:samples/nativdlg
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/nativdlg
This samples shows wxBookCtrl family of controls. Although initially it was written to demonstrate wxNotebook only, it can now be also used to see wxListbook, wxChoicebook, wxTreebook and wxToolbook in action. Test each of the controls, their orientation, images and pages using commands through the menu.
Location:samples/notebook
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/notebook
This sample demonstrates OLE automation using wxAutomationObject.
Location:samples/oleauto
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/oleauto
This sample demonstrates wxGLCanvas.
Location:samples/opengl
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/opengl
This sample demonstrates owner-drawn wxMenuItem, wxCheckList and wxListBox.
Location:samples/ownerdrw
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/ownerdrw
This sample demonstrates wxPopupTransientWindow.
Location:samples/popup
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/popup
This sample demonstrates wxWidgets power management.
Location:samples/power
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/power
This sample demonstrates printing.
Build Note: You may need to build the wxWidgets library with wxUSE_PRINTING_ARCHITECTURE
being set to 1 to be able to make it work, please read comments in <wx/setup_inc.h>
for more info.
Location:samples/printing
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/printing
Sample application has following additional examples of custom properties:
This sample demonstrates wxPropertyGrid.
Location:samples/propgrid
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/propgrid
This sample demonstrates wxRegKey.
Location:samples/regtest
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/regtest
This sample shows how to replace the default wxWidgets renderer and also how to write a shared library (DLL) implementing a renderer and load and unload it during the run-time.
Location:samples/render
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/render
This sample demonstrates wxRichTextCtrl.
Location:samples/richtext
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/richtext
This sample demonstrates wxSashWindow classes.
Location:samples/sashtest
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/sashtest
This sample demonstrates wxScrolledWindow.
This sample demonstrates use of the wxScrolledWindow class including placing subwindows into it and drawing simple graphics. It uses the SetTargetWindow method and thus the effect of scrolling does not show in the scrolled window itself, but in one of its subwindows.
Additionally, this samples demonstrates how to optimize drawing operations in wxWidgets, in particular using the wxWindow::IsExposed() method with the aim to prevent unnecessary drawing in the window and thus reducing or removing flicker on screen.
Location:samples/scroll
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/scroll
This sample demonstrates how to implement a shaped or transparent window, and a window showing/hiding with effect.
Location:samples/shaped
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/shaped
The sockets sample demonstrates how to use the communication facilities provided by wxSocket. There are two different applications in this sample: a server, which is implemented using a wxSocketServer object, and a client, which is implemented as a wxSocketClient.
The server binds to the local address, using TCP port number 3000, sets up an event handler to be notified of incoming connection requests (wxSOCKET_CONNECTION events), and sits there, waiting for clients (listening, in socket parlance). For each accepted connection, a new wxSocketBase object is created. These socket objects are independent from the server that created them, so they set up their own event handler, and then request to be notified of wxSOCKET_INPUT (incoming data) or wxSOCKET_LOST (connection closed at the remote end) events. In the sample, the event handler is the same for all connections; to find out which socket the event is addressed to, the GetSocket function is used.
Although it might take some time to get used to the event-oriented system upon which wxSocket is built, the benefits are many. See, for example, that the server application, while being single-threaded (and of course without using fork() or ugly select() loops) can handle an arbitrary number of connections.
The client starts up unconnected, so you can use the Connect... option to specify the address of the server you are going to connect to (the TCP port number is hard-coded as 3000). Once connected, a number of tests are possible. Currently, three tests are implemented. They show how to use the basic IO calls in wxSocketBase, such as wxSocketBase::Read(), wxSocketBase::Write(), wxSocketBase::ReadMsg() and wxSocketBase::WriteMsg(), and how to set up the correct IO flags depending on what you are going to do. See the comments in the code for more information. Note that because both clients and connection objects in the server set up an event handler to catch wxSOCKET_LOST events, each one is immediately notified if the other end closes the connection.
There is also a URL test which shows how to use the wxURL class to fetch data from a given URL.
The sockets sample is work in progress. Some things to do:
Location:samples/sockets
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/sockets
The sound
sample shows how to use wxSound for simple audio output (e.g. notifications).
Location:samples/sound
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/sound
This sample demonstrates wxSplashScreen.
Location:samples/splash
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/splash
This sample demonstrates wxSplitterWindow.
Location:samples/splitter
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/splitter
This sample shows how to create and use wxStatusBar. Although most of the samples have a statusbar, they usually only create a default one and only do it once.
Here you can see how to recreate the statusbar (with possibly different number of fields) and how to use it to show icons/bitmaps and/or put arbitrary controls into it.
Location:samples/statbar
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/statbar
This sample demonstrates wxStyledTextCtrl.
Location:samples/stc
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/stc
This sample demonstrates wxSVGFileDC.
Location:samples/svg
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/svg
This sample allows to test keyboard navigation (mostly done using the TAB
key, hence the sample name) between different controls. It shows the use of wxWindow::MoveBeforeInTabOrder() and MoveAfterInTabOrder() methods to change the default order of the windows in the navigation chain and of wxWindow::Navigate() for moving focus along this chain.
Location:samples/taborder
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/taborder
This sample demonstrates wxTaskBarIcon.
Location:samples/taskbar
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/taskbar
This sample demonstrates four features: firstly the use and many variants of the wxTextCtrl class (single line, multi line, read only, password, ignoring TAB, ignoring ENTER).
Secondly it shows how to intercept a wxKeyEvent in both the raw form using the EVT_KEY_UP
and EVT_KEY_DOWN
macros and the higher level from using the EVT_CHAR
macro. All characters will be logged in a log window at the bottom of the main window. By pressing some of the function keys, you can test some actions in the text ctrl as well as get statistics on the text ctrls, which is useful for testing if these statistics actually are correct.
Thirdly, on platforms which support it, the sample will offer to copy text to the wxClipboard and to paste text from it. The GTK version will use the so called PRIMARY SELECTION, which is the pseudo clipboard under X and best known from pasting text to the XTerm program.
Last but not least: some of the text controls have tooltips and the sample also shows how tooltips can be centrally disabled and their latency controlled.
Location:samples/text
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/text
This sample demonstrates use of threads in connection with GUI programs.
There are two fundamentally different ways to use threads in GUI programs and either way has to take care of the fact that the GUI library itself usually is not multi-threading safe, i.e. that it might crash if two threads try to access the GUI class simultaneously.
One way to prevent that is have a normal GUI program in the main thread and some worker threads which work in the background. In order to make communication between the main thread and the worker threads possible, wxWidgets offers the wxQueueEvent function and this sample demonstrates its usage.
The other way is to use a wxMutexGuiEnter and wxMutexGuiLeave functions, but this is not currently shown in the sample.
See also Multithreading Overview and wxThread.
Location:samples/thread
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/thread
The toolbar sample shows the wxToolBar class in action.
The following things are demonstrated:
EVT_UPDATE_UI
handler for automatically enabling/disabling toolbar buttons without having to explicitly call EnableTool. This is done in MyFrame::OnUpdateCopyAndCut(). Some buttons in the main toolbar are check buttons, i.e. they stay checked when pressed. On the platforms which support it, the sample also adds a combobox to the toolbar showing how you can use arbitrary controls and not only buttons in it.
If you toggle another toolbar in the sample (using Ctrl-A
) you will also see the radio toolbar buttons in action: the first three buttons form a radio group, i.e. checking any of them automatically unchecks the previously checked one.
Location:samples/toolbar
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/toolbar
This sample demonstrates using the wxTreeCtrl class. Here you may see how to process various notification messages sent by this control and also when they occur (by looking at the messages in the text control in the bottom part of the frame).
Adding, inserting and deleting items and branches from the tree as well as sorting (in default alphabetical order as well as in custom one) is demonstrated here as well - try the corresponding menu entries.
Location:samples/treectrl
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/treectrl
This sample demonstrates wxWidgets types.
Location:samples/typetest
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/typetest
This sample demonstrates wxUIActionSimulator.
This sample shows some features of wxUIActionSimulator class. When a simulation is run using its menu items, you can see that the button is pressed programmatically and the characters generated by the program appear in the text control.
Location:samples/uiaction
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/uiaction
This sample demonstrates wxValidator.
Location:samples/validate
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/validate
This sample demonstrates wxVScrolledWindow.
Location:samples/vscroll
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/vscroll
The wxWebView sample demonstarates the various capabilities of the wxWebView control. It is set up as a simple single window web browser, but with support for many of the more complex wxWebView features, including browsing through archives.
Location:samples/webview
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/webview
The widgets sample is the main presentation program for most simple and advanced native controls and complex generic widgets provided by wxWidgets. The sample tests their basic functionality, events, placement, modification in terms of colour and font as well as the possibility to change the controls programmatically, such as adding an item to a list box etc. All widgets are categorized for easy browsing.
Location:samples/widgets
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/widgets
This sample shows the so-called wizard dialog (implemented using wxWizard and related classes). It shows almost all features supported:
Location:samples/wizard
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/wizard
This sample demonstrates wxWrapSizer.
Location:samples/wrapsizer
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/wrapsizer
This sample shows how to use the various features of the XML Based Resource System (XRC) to create the gui of your program. It starts by loading and showing a frame and other resources. From its menu or toolbar you can then run the following dialogs:
Location:samples/xrc
subdirectory of your wxWidgets installation or https://github.com/wxWidgets/wxWidgets/tree/WX_3_0_BRANCH/samples/xrc
This topic demonstrates how to convert various Visual C++ string types into other strings. The strings types that are covered include char *
, wchar_t*
, _bstr_t, CComBSTR, CString, basic_string, and System.String. In all cases, a copy of the string is made when converted to the new type. Any changes made to the new string will not affect the original string, and vice versa.
This example demonstrates how to convert from a char *
to the other string types listed above. A char *
string (also known as a C style string) uses a null character to indicate the end of the string. C style strings usually require one byte per character, but can also use two bytes. In the examples below, char *
strings are sometimes referred to as multibyte character strings because of the string data that results from converting from Unicode strings. Single byte and multibyte character (MBCS
) functions can operate on char *
strings.
This example demonstrates how to convert from a wchar_t *
to the other string types listed above. Several string types, including wchar_t *
, implement wide character formats. To convert a string between a multibyte and a wide character format, you can use a single function call like mbstowcs_s
or a constructor invocation for a class like CStringA
.
This example demonstrates how to convert from a _bstr_t
to the other string types listed above. The _bstr_t
object is a way to encapsulate wide character BSTR
strings. A BSTR string has a length value and does not use a null character to terminate the string, but the string type you convert to may require a terminating null.
This example demonstrates how to convert from a CComBSTR
to the other string types listed above. Like _bstr_t, a CComBSTR
object is a way to encapsulate wide character BSTR strings. A BSTR string has a length value and does not use a null character to terminate the string, but the string type you convert to may require a terminating null.
This example demonstrates how to convert from a CString
to the other string types listed above. CString
is based on the TCHAR data type, which in turn depends on whether the symbol _UNICODE
is defined. If _UNICODE
is not defined, TCHAR
is defined to be char and CString
contains a multibyte character string; if _UNICODE
is defined, TCHAR
is defined to be wchar_t
and CString
contains a wide character string.
CStringA
is the multibyte string always version of CString
, CStringW
is the wide character string only version. Neither CStringA
nor CStringW
use _UNICODE
to determine how they should compile. CStringA
and CStringW
are used in this example to clarify minor differences in buffer size allocation and output handling.
This example demonstrates how to convert from a basic_string
to the other string types listed above.
This example demonstrates how to convert from a wide character (Unicode) System::String to the other string types listed above.
ATL and MFC String Conversion Macros
CString Operations Relating to C-Style Strings
How to: Convert Standard String to System::String
How to: Convert System::String to Standard String
How to: Convert System::String to wchar_t* or char*
Programming with CComBSTR
mbstowcs_s, _mbstowcs_s_l
wcstombs_s, _wcstombs_s_l
strcpy_s, wcscpy_s, _mbscpy_s
strcat_s, wcscat_s, _mbscat_s
pin_ptr (C++/CLI)